A downloadable game for Windows

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A multi-discipline arcade racing game built on fully simulated vehicle physics that's been tuned for an arcade experience that feels authentic.

An early demo of a work in progress arcade racing game to gather feedback on the vehicle physics. The goal of this project is to have vehicle physics that feel realistic but are tuned to be casual enough to easily play on a keyboard.

This demo includes:

  • Race against up to 9 AI opponents, with 4 difficulty settings.
  • 77 vehicles including street, muscle, sports, rally, grand touring, trucks, electric, supercars and full race cars.
  • 7 different locations with a total of 13 different circuits, including race circuits, ovals, dirt tracks, rally, and a mountain road.
  • Customize vehicles with engine upgrades, different suspensions and tire compounds, spoilers, rims, and paint colors.

The vehicle physics for this project are available at: https://github.com/DAShoe1/Godot-Easy-Vehicle-Physics


Published 13 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDAShoe1
GenreRacing
Tags3D, Arcade, Driving, Godot, Indie, Physics

Download

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Click download now to get access to the following files:

JackofallCars.zip 425 MB

Comments

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I really like the artstyle of the maps, giving off major art of rally vibes, well made game!

The specs for most cars are really inaccurate however, it doesn't make much sense to me that something similar to a BMW M4 has close to 800 hp while the Audi R8 has its IRL 550 hp

Thanks for checking it out! Most of the cars should be closely related to real world cars, although they are not exact for a reason. The discrepancy you point out is probably the car called 'Asphalt' which is one of the few cars that isn't based on real world data. I built that car as an example of a drift car. I plan to categorize cars once I nail down the format for a campaign/career mode. I do appreciate the feedback and if you feel any other cars misrepresent what you might expect feel free to point it out.

Yea I was already thinking that this might be a design decision, I will dig through all the other cars and let you know if I find more inaccuracies!

Ambar: 3273.86 lbs.

Arrow: 571 hp, 479 ft-lb, 3571.49 lbs.

Arizona: 400hp, couldn't find torque data but likely ~330 ft-lb, weight is 2844 lbs

Berlin: looks like an R8 LMS, so 585 hp, 405 ft-lb and 2700.66 lbs.

Betty: 282 hp, 322 ft-lb, 3428.19 lbs.

Blacklist: 387 hp, 287 ft-lb and no weight data

Boss: 380hp, 450 ft-lb, 3870 lb

Bremen: 221 ft-lb, 3461.26 lbs. assuming it's the E60 530i

Really promising project! Good graphics, different camera views, lots of tracks and cars to choose from! Really looking forward to playing this more! Congrats to the dev! (And they even open sourced their vehicle physics, amazing!)

Thanks for checking it out. I loved the VR injection you did! I need to keep the scope of this project down, but when it's near final I'll look into doing a VR version.

Yeah it's a great idea to get the regular version nailed down first, the injector almost works perfectly as is with hood cam. I was just playing again this morning and I know a winning formula when I go into a game "just to test it" and wind up racing several races with different cars. Great work again!